- Fixed some bushes in the spruce and broadleaf grasstypes.
- Fixed: Baby/Juvinile Therzino animation blueprint didn't transition to resting properly.
- Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth.
- Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
- Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
- Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
- Fixed: Deprecated User Interface Calls in Menu and Game HUD.
- Fixed: LogSkinnedMeshComp Build Warnings.
- Fixed: Human Toolbelt wasn't correctly emptied on EndPlay.
- Added: Most of the dino shader functionality to human master shader.
- Improved: Isle v4+Shader.
- Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce)
- Began repainting landscape textures on V4.
- Added: Spruce bush assets.
- Added: better landscape textures.
- Added: Gave forest floor far-tiling a parameter to edit.
- Fixed: far-tiling textures on landscape MaterialInstances.
- Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas.
- Fixed far-tiling textures on landscape MaterialInstances.
Fixed: Bleeding should scale correctly based upon dinosaur weight and growth.