The Isle Wiki
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  • Updated: Unreal Engine Changes for 4.13 from upstream.
  • Added: Animation for Austro raptor to be able to carry things in it's mouth (eg fish)
  • Updated Night Cycle for vision.
  • Updated skins: Default Carno, Default Utah.
  • Updated Jiggy's tiles for performance.
  • Added partial swamp to deserted tiles.
  • Started work on rain overlay for dinosaur shader
  • Imported paddock props
  • Updated collision on Elm, Kapok#1 and Kapok#2 trees.
  • Updated tile x07_y03 (contains freshwater).
  • Reduced the amount of ground plants by 1/4 on tile x07_y03.
  • Added Ocean environment assets, part 1.
  • Smoothed seams along salt marsh. Added tiles for swamp (x05-07_y03-06) (around coords -50, 500).
  • navmesh generation is now fully dynamic, hopefully fixes up the memory issue on dedicated servers.
  • some navmesh gen settings tweaked for perf
  • Imported core sound set for Psittaco
  • Updated Sandstone Adult Rex skin.
  • Fixed Trike basemap.
  • reduced the radius of the wander check for the AI to eliminate a massive perf hit
  • big performance improvements on ai blueprints
  • Austroraptor Fish Changes.
  • Updated Dino Spawn Manager + Data Table
  • Distant sounds for Psittacosaurus
  • Removed Raptor AI from Dino Spawn Table as it isn't ready yet.
  • Fixed: Austroraptor's Mouth was still closed even if it wasn't carrying a fish.
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